I've worked on a great selection of projects over time which have allowed me to hone my skills ways I never expected. I'm always looking for more ideas to explore and am constantly concerting things. Here's a small selection of some more of my work that I haven't shown yet, including project concepts I've been working on and other pieces from my university degree.


Ash Crow is a narrative driven dark fantasy adventure game following Raubtier, a stoic warrior, Siefgried, the noble leader, and Sofia, a regal duellist. It's about the struggles they face on their journey to make a name for themselves. On this project, I worked as an artist. This was my first time doing 3D design work and I'm proud of how it turned out. 


Petticoated Swashbucklers is a concept for a 2D side scrolling beat-em-up set in the early 1900s, inspired by the tales of women of the time with big hats and bigger hat pins who would use these to defend themselves.  These women were dubbed Petticoated Swashbucklers.

Each character would have their own unique design inspired by the fashion of the time, and weapons to match them. The basic idea is that there is a team of notable women who make it their jobs to protect those who cannot protect themselves. The Swashbucklers would travel around between missions in their own carriage and be a bit reminiscent of Charlie's Angels, except the leader of this team is an Emmeline Pankhurst inspired Suffragette leader. 


Atallif is a concept fantasy weapon I designed during my time at University. It is a scythe that transforms into a halberd. As well as this, it also allows it's user to manipulate time within a short space, by stabbing the base into the ground, and spinning the giant cog in the respective direction. Clockwise for forwards in time, anti-clockwise for backwards. For this, I developed not just the scythe design but also a font package, designed to look like ancient runes. This was one of my first completed concept pieces and I'm proud of how it turned out, and it shows how far I've come since.